Goblin Hexer - Monster Stat Block

Goblin Hexer
Small natural humanoid (goblin) Level 3 Controller (L)
150 XP
HP 46; Bloodied 23 Initiative 3
AC 17; Fort 14; Ref 15; Will 16 Perception +2
Speed 6 see also goblin tactics low-light vision
Standard Actions
Hexer Rod (Weapon) ♦ At-Will (basic attack)
Attack: +7 vs AC
1d6
1 damage.
Blinding Hex ♦ At-Will
Attack: Ranged 10; 7 vs Fortitude
2d6
1 damage, and the target is blinded (save ends).
Stinging Hex ♦ Recharges on 5-6
Attack: Ranged 10; 7 vs Will
3d6
1 the target takes 3d6 + 1 damage if it moves during its turn (save ends).
Vexing Cloud (Zone) ♦ Encounter
Attack: Area burst 3 within 10
automatic hit; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies. The goblin hexer can sustain the zone as a minor action, moving it up to 5 squares.
Sustain: Minor
Triggered Actions
Goblin Tactics ♦ At-Will
Trigger (immediate reaction): when missed by a melee attack
The goblin shifts 1 square.
Incite Bravery ♦ At-Will
Trigger (immediate reaction): when an ally uses goblin tactics
Attack: Ranged 10
the targeted ally can shift 2 squares and make an attack.
Lead from the Rear ♦ At-Will
Trigger (immediate interrupt): when targeted by a ranged attack
The goblin hexer can change the attack’s target to an adjacent ally of its level or lower.
Skills Stealth 10, Thievery +10
Str: 10 (
1)
Con: 14 (3) Dex: 15 (3)
Int: 9 (0) Wis: 13 (2)
Cha: 18 (+5)
Alignment Evil
Languages Common, Goblin
Monster Manual

See Monsters

Goblin Hexer - Monster Stat Block

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